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June 22, 2010
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Deep Ones in the Sanitarium by nightserpent Deep Ones in the Sanitarium by nightserpent
Illustration for Call of Cthulhu RPG acrylic 8-1/2x11" 2010
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:icondark-precipice:
dark-precipice Featured By Owner Jan 29, 2014  Hobbyist General Artist
Stunning work!!
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:iconnightserpent:
nightserpent Featured By Owner Jan 30, 2014
Thank you very much!! :)
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:iconshang-tsung-fi:
Shang-Tsung-Fi Featured By Owner May 25, 2013  Hobbyist Traditional Artist
Dude! I wonder if some of the characters in AD&D back in the day didn't get there ideas from HPL. Great work.
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:iconnightserpent:
nightserpent Featured By Owner May 26, 2013
I am certain of it! The first edition of "Deities and Demigods" (later became Legends and Lore) had a Cthulhu mythos section, it had stats for most of the major gods and monsters. I think some of their unique monsters like Kuo Toa are obviously deep ones. They may have even mentioned some of HPL's stories in the inspiration section of the original DM's guide.

Thanks! :)
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:iconshang-tsung-fi:
Shang-Tsung-Fi Featured By Owner May 26, 2013  Hobbyist Traditional Artist
Not to mention Slaad and Gythyanki and MindFlayers... LOL.. I had a set of the original AD&D, well just DMs' guied and Deities and Demigods(they were OG, but the rest was 80's an on up). OH, and an old NPC character book. It was white and had nothing but pre rolled stats for non player characters. OH GEE... sorry for the rooooll there.
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:iconnightserpent:
nightserpent Featured By Owner May 27, 2013
Ahhh... you're old school as well! You're naming my favorite monsters... and I began to like them before I realized how derivative of HPL they were, it's a testament to him that his ideas were still successful even when translated into a different medium like that.

Was the book the 'rogues gallery', by chance? I also had the dungeon geomorphs, which was a big book of just random dungeon and cavern maps- I think with a way to generate random monsters and treasure. Nothing like a story-less dungeon crawl!! :lol:
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:iconshang-tsung-fi:
Shang-Tsung-Fi Featured By Owner May 27, 2013  Hobbyist Traditional Artist
Yes! That's it. Yes,again! The more you could simplify what a DM had to do, the more you could focus on a story. At first my games where "hack&slash" with humor in the middle. :lmao: I had got it down to making a hit/savingthrow chart for npcs'&monsters(which predetermined if they made them or not) so that battles could flow smoothly. Those Fav monsters came from the Fiend Folio. I was drawn to the Gith because of the anti paladin class and the fact the had a lich-queen over them. I'd developed monsters like "the mental giant". Impervious to attacks, but if you started asking it questions, you could kill it easly! :lmao:
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:iconvanguard3000:
Vanguard3000 Featured By Owner Jun 20, 2012  Hobbyist Digital Artist
Amazing work, Nightserpent!
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:iconnightserpent:
nightserpent Featured By Owner Jun 20, 2012
Thank you very much!! :)
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:iconvanguard3000:
Vanguard3000 Featured By Owner Jun 21, 2012  Hobbyist Digital Artist
You're welcome. ;)
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